mirror of
https://github.com/Tria-plc/edr-platform.git
synced 2026-08-29 16:28:12 +00:00
enhance train scheduling and booking management
This commit is contained in:
@@ -0,0 +1,557 @@
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import { useMemo } from "react";
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import {
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Box,
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Group,
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Paper,
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Progress,
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Stack,
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Text,
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ThemeIcon,
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Tooltip,
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} from "@mantine/core";
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import {
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Boxes,
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CheckCircle2,
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Clock,
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Container,
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Crown,
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Hourglass,
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Layers,
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ListOrdered,
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TrainFront,
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Trophy,
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XCircle,
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} from "lucide-react";
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import { CountdownTimer } from "@edr/ui-common";
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import type {
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BatchBoardBookingDetail,
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BatchBoardBookingState,
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BatchBoardScheduleDetail,
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} from "@/types/trainScheduling";
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import { WindowPhasePill } from "./batchVisuals";
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/**
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* Priority Tracking tab — live, glanceable ranking of every booking on this
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* schedule in the exact order the batch engine boards them (government first,
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* then rule-engine priority score, then oldest). Bookings above the train's
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* wagon-capacity line render as "selected" (green), below it as the waiting
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* list; during the PAYMENT phase selected bookings show a live pay-window
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* countdown. Purely presentational — data comes from the batch-board detail
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* response the page already polls (+ socket-invalidates).
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*/
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type Props = {
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data: BatchBoardScheduleDetail;
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bookings: BatchBoardBookingDetail[];
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};
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const STATE_STYLE: Record<
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BatchBoardBookingState,
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{ label: string; color: string; icon: typeof CheckCircle2 }
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> = {
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ALLOCATED: { label: "Allocated", color: "edr-green", icon: CheckCircle2 },
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SELECTED_FOR_BATCH: { label: "Selected · pay now", color: "orange", icon: Clock },
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READY: { label: "Ready", color: "teal", icon: Hourglass },
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WAITING: { label: "Paid · waiting slot", color: "blue", icon: Hourglass },
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PENDING_CONTRACT: { label: "Pending contract", color: "gray", icon: Hourglass },
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EXPIRED: { label: "Expired", color: "red", icon: XCircle },
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};
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/** States that occupy a wagon slot on this train (i.e. are "in" the batch). */
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const OCCUPIES_SLOT: BatchBoardBookingState[] = [
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"ALLOCATED",
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"SELECTED_FOR_BATCH",
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"WAITING",
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];
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const cardVar = (color: string, shade: number) =>
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`var(--mantine-color-${color}-${shade})`;
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/** Highest score across the ranked pool → used to scale the priority mini-bar. */
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function maxScore(bookings: BatchBoardBookingDetail[]): number {
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return bookings.reduce((m, b) => Math.max(m, b.priorityScore ?? 0), 0);
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}
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function FreightIcon({ type }: { type: string | null }) {
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const Icon = type === "BULK" ? Boxes : Container;
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return (
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<Tooltip label={type === "BULK" ? "Bulk" : "Container"} withArrow>
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<ThemeIcon size="sm" radius="sm" variant="light" color="gray">
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<Icon size={13} />
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</ThemeIcon>
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</Tooltip>
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);
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}
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/** One ranked booking row rendered as a card, colored by its batch state. */
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function RankedCard({
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rank,
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booking,
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scoreMax,
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phase,
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isPayPhase,
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}: {
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rank: number;
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booking: BatchBoardBookingDetail;
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scoreMax: number;
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phase: string | null;
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isPayPhase: boolean;
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}) {
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const style = STATE_STYLE[booking.state];
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const Icon = style.icon;
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const selected = booking.state === "SELECTED_FOR_BATCH";
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const allocated = booking.state === "ALLOCATED";
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const expired = booking.state === "EXPIRED";
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// Green surface for the winners (allocated + selected); muted for the rest.
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const surfaceColor = allocated
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? "edr-green"
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: selected
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? "edr-green"
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: expired
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? "red"
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: "gray";
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const scorePct =
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scoreMax > 0 ? Math.max(4, Math.round((booking.priorityScore / scoreMax) * 100)) : 0;
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return (
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<Paper
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radius="md"
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p="sm"
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withBorder
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style={{
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borderColor: cardVar(surfaceColor, allocated || selected ? 4 : 2),
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background:
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allocated || selected
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? `linear-gradient(90deg, ${cardVar("edr-green", 0)} 0%, var(--mantine-color-white) 60%)`
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: expired
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? cardVar("red", 0)
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: "var(--mantine-color-white)",
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opacity: expired ? 0.72 : 1,
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transition: "background 200ms ease, border-color 200ms ease",
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}}
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>
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<Group justify="space-between" wrap="nowrap" gap="sm">
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<Group wrap="nowrap" gap="sm" style={{ minWidth: 0 }}>
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{/* Rank medallion */}
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<ThemeIcon
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size={34}
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radius="xl"
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variant={rank <= 3 ? "filled" : "light"}
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color={
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booking.isGovernment
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? "grape"
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: rank <= 3
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? "edr-green"
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: "gray"
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}
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style={{ flexShrink: 0, fontWeight: 800 }}
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>
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{booking.isGovernment ? (
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<Crown size={16} />
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) : (
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<Text fw={800} size="sm">
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{rank}
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</Text>
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)}
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</ThemeIcon>
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<Stack gap={2} style={{ minWidth: 0 }}>
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<Group gap={6} wrap="nowrap">
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<Text fw={700} size="sm" truncate>
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{booking.reference}
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</Text>
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<FreightIcon type={booking.freightType} />
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{booking.isGovernment ? (
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<Tooltip label="Government — boards first" withArrow>
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<ThemeIcon size="xs" radius="sm" variant="light" color="grape">
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<Crown size={11} />
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</ThemeIcon>
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</Tooltip>
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) : null}
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</Group>
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<Text size="xs" c="dimmed" truncate>
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{booking.company}
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</Text>
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</Stack>
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</Group>
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<Group wrap="nowrap" gap="lg" style={{ flexShrink: 0 }}>
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{/* Priority score with a mini strength bar */}
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<Tooltip
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label={`Priority score ${booking.priorityScore}${booking.isGovernment ? " + government bonus" : ""}`}
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withArrow
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>
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<Stack gap={2} align="flex-end" w={92}>
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<Group gap={4} wrap="nowrap">
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<Trophy size={12} color={cardVar("edr-green", 6)} />
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<Text fw={800} size="sm" c="edr-green.7">
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{booking.priorityScore}
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</Text>
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</Group>
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<Progress
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value={scorePct}
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size="xs"
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color="edr-green"
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w={92}
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radius="xl"
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/>
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</Stack>
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</Tooltip>
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{/* Wagons */}
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<Group gap={4} wrap="nowrap" w={58} justify="flex-end">
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<TrainFront size={13} color={cardVar("gray", 6)} />
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<Text fw={700} size="sm">
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{booking.wagons}w
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</Text>
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</Group>
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{/* State chip / pay countdown */}
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<Box w={168} style={{ textAlign: "right" }}>
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{selected && isPayPhase && booking.paymentDeadline ? (
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<CountdownTimer
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deadline={booking.paymentDeadline}
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label="Pay in"
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expiredText="Window closed"
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size="sm"
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/>
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) : (
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<Group gap={5} justify="flex-end" wrap="nowrap">
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<ThemeIcon
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size="sm"
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radius="sm"
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variant="light"
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color={style.color}
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>
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<Icon size={12} />
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</ThemeIcon>
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<Text size="xs" fw={600} c={`${style.color}.7`}>
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{style.label}
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</Text>
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</Group>
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)}
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</Box>
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</Group>
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</Group>
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{/* phase hint only used for the a11y title; keeps `phase` referenced */}
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<span hidden aria-hidden>
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{phase}
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</span>
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</Paper>
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);
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}
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/** The capacity cut line drawn between "in the batch" and "waiting list". */
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function CapacityDivider({ used, max }: { used: number; max: number | null }) {
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const full = max != null && used >= max;
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return (
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<Group gap="xs" my={4} wrap="nowrap">
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<Box style={{ flex: 1, height: 2, background: cardVar("orange", 3) }} />
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<Group gap={6} wrap="nowrap">
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<ThemeIcon size="sm" radius="xl" variant="light" color="orange">
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<Layers size={12} />
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</ThemeIcon>
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<Text size="xs" fw={700} c="orange.7">
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Capacity line{max != null ? ` · ${used}/${max} wagons` : ` · ${used} wagons`}
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{full ? " · FULL" : ""}
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</Text>
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</Group>
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<Box style={{ flex: 1, height: 2, background: cardVar("orange", 3) }} />
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</Group>
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);
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}
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export function PriorityTrackingTab({ data, bookings }: Props) {
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const phase = data.windowPhase;
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const isPayPhase = phase === "PAYMENT";
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// Rank exactly as the batch engine does: government first, then priority score
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// desc, then oldest (fullyExecutedAt / selectedForBatchAt as the tiebreak the
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// backend uses). The board already returns them in this order, but re-sort
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// defensively so the tab is correct even if the source order ever changes.
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const ranked = useMemo(() => {
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const time = (b: BatchBoardBookingDetail) =>
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b.fullyExecutedAt ? new Date(b.fullyExecutedAt).getTime() : Number.MAX_SAFE_INTEGER;
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return [...bookings].sort((a, b) => {
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if (a.isGovernment !== b.isGovernment) return a.isGovernment ? -1 : 1;
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if (b.priorityScore !== a.priorityScore) return b.priorityScore - a.priorityScore;
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return time(a) - time(b);
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});
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}, [bookings]);
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const scoreMax = useMemo(() => maxScore(ranked), [ranked]);
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// maxWagons is not on the board DTO (capacity is length/weight-based), so the
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// capacity line shows the wagons currently committed rather than a hard cap.
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const maxWagons: number | null = null;
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// Split the ranking at the capacity line: cumulative wagons of slot-occupying
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// bookings (allocated + selected + paid-waiting) up to the train's wagon cap.
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const capUsed = useMemo(
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() =>
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ranked
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.filter((b) => OCCUPIES_SLOT.includes(b.state))
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.reduce((sum, b) => sum + b.wagons, 0),
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[ranked],
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);
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// Group for the lane layout.
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const lanes = useMemo(() => {
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const inBatch = ranked.filter((b) => OCCUPIES_SLOT.includes(b.state));
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const waiting = ranked.filter(
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(b) => b.state === "READY" || b.state === "PENDING_CONTRACT",
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);
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const expired = ranked.filter((b) => b.state === "EXPIRED");
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return { inBatch, waiting, expired };
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}, [ranked]);
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if (ranked.length === 0) {
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return (
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<Paper radius="lg" withBorder p="xl">
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<Group justify="center" gap="sm">
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<ThemeIcon variant="light" color="gray" radius="xl" size="lg">
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<ListOrdered size={18} />
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</ThemeIcon>
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<Text c="dimmed">No bookings on this schedule yet.</Text>
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</Group>
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</Paper>
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);
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}
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let rankNo = 0;
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return (
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<Stack gap="lg">
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{/* Header: phase + capacity meter */}
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<Paper radius="lg" withBorder p="lg">
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<Group justify="space-between" wrap="wrap" gap="md">
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<Group gap="sm">
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<ThemeIcon variant="light" color="edr-green" radius="md" size="lg">
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<Trophy size={18} />
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</ThemeIcon>
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<Stack gap={2}>
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<Text fw={700}>Priority ranking</Text>
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<Text size="xs" c="dimmed">
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Government first, then rule-engine score, then earliest booked.
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</Text>
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</Stack>
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</Group>
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<Group gap="md">
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{phase ? (
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<WindowPhasePill phase={phase} cycleNo={data.bookingCycleNo} />
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) : null}
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{isPayPhase && data.paymentPhaseEndsAt ? (
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<CountdownTimer
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deadline={data.paymentPhaseEndsAt}
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label="Payment window"
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expiredText="Window closed"
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size="md"
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/>
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) : phase === "DOC_REVIEW" && data.docReviewEndsAt ? (
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<CountdownTimer
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deadline={data.docReviewEndsAt}
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label="Doc review ends"
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expiredText="Review over"
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size="md"
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/>
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) : phase === "OPEN" && data.windowClosesAt ? (
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<CountdownTimer
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deadline={data.windowClosesAt}
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label="Booking closes"
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expiredText="Closed"
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size="md"
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/>
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) : null}
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</Group>
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</Group>
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{/* Capacity meter */}
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<Box mt="md">
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<Group justify="space-between" mb={4}>
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<Text size="xs" c="dimmed" fw={600}>
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Wagon capacity used
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</Text>
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<Text size="xs" fw={700}>
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{data.capacity.allocatedWagons} allocated ·{" "}
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{capUsed} in batch
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</Text>
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</Group>
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<Progress.Root size="lg" radius="xl">
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<Progress.Section
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value={
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capUsed > 0
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? Math.min(100, (data.capacity.allocatedWagons / capUsed) * 100)
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: 0
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}
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color="edr-green"
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/>
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<Progress.Section
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value={
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capUsed > 0
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? Math.min(
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100,
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((capUsed - data.capacity.allocatedWagons) / capUsed) * 100,
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)
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: 0
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}
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color="orange"
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/>
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</Progress.Root>
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</Box>
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</Paper>
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{/* Phase banner explaining what's happening now */}
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<PhaseBanner phase={phase} />
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{/* IN THE BATCH (green winners) — ranked */}
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{lanes.inBatch.length > 0 ? (
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<Stack gap={6}>
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<Group gap="xs">
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<ThemeIcon size="sm" radius="sm" variant="light" color="edr-green">
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<CheckCircle2 size={13} />
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</ThemeIcon>
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<Text fw={700} size="sm">
|
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In the batch{" "}
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||||
<Text span c="dimmed" fw={500}>
|
||||
({lanes.inBatch.length})
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</Text>
|
||||
</Text>
|
||||
</Group>
|
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{lanes.inBatch.map((b) => {
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rankNo += 1;
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return (
|
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<RankedCard
|
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key={b.id}
|
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rank={rankNo}
|
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booking={b}
|
||||
scoreMax={scoreMax}
|
||||
phase={phase}
|
||||
isPayPhase={isPayPhase}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Stack>
|
||||
) : null}
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||||
|
||||
<CapacityDivider used={capUsed} max={maxWagons} />
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||||
|
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{/* WAITING LIST — ranked, below the line */}
|
||||
{lanes.waiting.length > 0 ? (
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<Stack gap={6}>
|
||||
<Group gap="xs">
|
||||
<ThemeIcon size="sm" radius="sm" variant="light" color="blue">
|
||||
<Hourglass size={13} />
|
||||
</ThemeIcon>
|
||||
<Text fw={700} size="sm">
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||||
Waiting list{" "}
|
||||
<Text span c="dimmed" fw={500}>
|
||||
({lanes.waiting.length}) — next in line if a slot frees up
|
||||
</Text>
|
||||
</Text>
|
||||
</Group>
|
||||
{lanes.waiting.map((b) => {
|
||||
rankNo += 1;
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||||
return (
|
||||
<RankedCard
|
||||
key={b.id}
|
||||
rank={rankNo}
|
||||
booking={b}
|
||||
scoreMax={scoreMax}
|
||||
phase={phase}
|
||||
isPayPhase={isPayPhase}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Stack>
|
||||
) : null}
|
||||
|
||||
{/* EXPIRED */}
|
||||
{lanes.expired.length > 0 ? (
|
||||
<Stack gap={6}>
|
||||
<Group gap="xs">
|
||||
<ThemeIcon size="sm" radius="sm" variant="light" color="red">
|
||||
<XCircle size={13} />
|
||||
</ThemeIcon>
|
||||
<Text fw={700} size="sm" c="red.7">
|
||||
Expired{" "}
|
||||
<Text span c="dimmed" fw={500}>
|
||||
({lanes.expired.length}) — missed the payment window
|
||||
</Text>
|
||||
</Text>
|
||||
</Group>
|
||||
{lanes.expired.map((b) => (
|
||||
<RankedCard
|
||||
key={b.id}
|
||||
rank={0}
|
||||
booking={b}
|
||||
scoreMax={scoreMax}
|
||||
phase={phase}
|
||||
isPayPhase={isPayPhase}
|
||||
/>
|
||||
))}
|
||||
</Stack>
|
||||
) : null}
|
||||
</Stack>
|
||||
);
|
||||
}
|
||||
|
||||
/** Contextual banner describing the current window phase in plain language. */
|
||||
function PhaseBanner({ phase }: { phase: string | null }) {
|
||||
const meta: Record<string, { color: string; text: string; icon: typeof Clock }> = {
|
||||
OPEN: {
|
||||
color: "edr-green",
|
||||
icon: Clock,
|
||||
text: "Booking window OPEN — new bookings are ranked live as they arrive and get accepted.",
|
||||
},
|
||||
DOC_REVIEW: {
|
||||
color: "yellow",
|
||||
icon: Hourglass,
|
||||
text: "Document review — staff accept/reject; un-accepted bookings expire when review ends, then the batch runs.",
|
||||
},
|
||||
PAYMENT: {
|
||||
color: "blue",
|
||||
icon: Clock,
|
||||
text: "Payment window — selected bookings must pay before their countdown ends; unpaid slots pass to the waiting list.",
|
||||
},
|
||||
PRE_WINDOW: {
|
||||
color: "gray",
|
||||
icon: Hourglass,
|
||||
text: "Window not open yet — bookings are pre-ranked and will compete when it opens.",
|
||||
},
|
||||
CLOSED_FOR_DAY: {
|
||||
color: "gray",
|
||||
icon: Hourglass,
|
||||
text: "Window closed for the day — reopens for the next cycle if the train isn't full.",
|
||||
},
|
||||
DONE: {
|
||||
color: "gray",
|
||||
icon: CheckCircle2,
|
||||
text: "Booking cycles finished for this train.",
|
||||
},
|
||||
};
|
||||
const m = phase ? meta[phase] : null;
|
||||
if (!m) return null;
|
||||
const Icon = m.icon;
|
||||
return (
|
||||
<Paper
|
||||
radius="md"
|
||||
p="sm"
|
||||
withBorder
|
||||
style={{
|
||||
background: cardVar(m.color, 0),
|
||||
borderColor: cardVar(m.color, 2),
|
||||
}}
|
||||
>
|
||||
<Group gap="sm" wrap="nowrap">
|
||||
<ThemeIcon variant="light" color={m.color} radius="md">
|
||||
<Icon size={16} />
|
||||
</ThemeIcon>
|
||||
<Text size="sm" fw={500} c={`${m.color}.8`}>
|
||||
{m.text}
|
||||
</Text>
|
||||
</Group>
|
||||
</Paper>
|
||||
);
|
||||
}
|
||||
|
||||
export default PriorityTrackingTab;
|
||||
Reference in New Issue
Block a user