feat(intercity): a facility only handles the cargo its equipment can lift

Containers need a reach stacker or gantry, so only Indode, Modjo and Dire Dawa
take them. Bulk needs far less and is handled at all five facilities. Having a
facility was previously enough to load anything, so a container booking through
Sebeta or Adama would have been accepted and then had nothing to lift it.

- yard_facilities gains handles_container / handles_bulk, both defaulting true so
  a facility handles everything unless told otherwise; the seeder states the real
  capability.
- The intercity gate now refuses cargo a facility cannot lift, saying which type,
  not just "no facility". canHandleFreight keeps that rule in the resolver so
  callers cannot get it subtly wrong.
- The intercity list resolves each end against the booking's own freight type, so
  the view flags a container booking routed through a bulk-only yard while the
  train is still coming rather than when the load is refused.

Import/export untouched — the gate is still DOMESTIC-only.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Hagernesh
2026-07-17 11:57:27 +00:00
parent 096e69ba43
commit a5973de6e1
7 changed files with 176 additions and 78 deletions

View File

@@ -40,16 +40,29 @@ const isWaiting = (r: IntercityRideAlongRow) =>
const isRiding = (r: IntercityRideAlongRow) => r.status === "IN_TRANSIT";
const isDone = (r: IntercityRideAlongRow) => r.status === "COMPLETED";
/** Yards with no equipment can never load/unload — surface it before the train arrives. */
function FacilityCell({ yard, has }: { yard: string | null; has: boolean | null }) {
/**
* A yard that can't handle THIS booking's cargo can never work it — surface that
* while the train is still coming, not when the load is refused. Containers need
* a facility with a stacker (Indode, Modjo, Dire Dawa); bulk is handled at all of
* them.
*/
function FacilityCell({
yard,
has,
freightType,
}: {
yard: string | null;
has: boolean | null;
freightType: string | null;
}) {
if (!yard) return <Text size="sm"></Text>;
if (has) return <Text size="sm">{yard}</Text>;
return (
<Tooltip
label="This yard has no load/unload facility — cargo cannot be handled here"
label={`${yard} cannot handle ${(freightType ?? "this").toLowerCase()} cargo — no facility here, or no equipment for it`}
withArrow
multiline
w={240}
w={260}
>
<Group gap={4} wrap="nowrap">
<AlertTriangle size={13} color="var(--mantine-color-red-6)" />
@@ -95,7 +108,7 @@ function Rows({ rows }: { rows: IntercityRideAlongRow[] }) {
<Table.Td>{r.customer ?? "—"}</Table.Td>
<Table.Td>
<Group gap={6} wrap="nowrap">
<FacilityCell yard={r.origin} has={r.originHasFacility} />
<FacilityCell yard={r.origin} has={r.originHasFacility} freightType={r.freightType} />
{atOrigin(r) && isWaiting(r) && (
<Badge size="xs" color="edr-green" variant="light">
train here
@@ -105,7 +118,7 @@ function Rows({ rows }: { rows: IntercityRideAlongRow[] }) {
</Table.Td>
<Table.Td>
<Group gap={6} wrap="nowrap">
<FacilityCell yard={r.destination} has={r.destinationHasFacility} />
<FacilityCell yard={r.destination} has={r.destinationHasFacility} freightType={r.freightType} />
{atDestination(r) && isRiding(r) && (
<Badge size="xs" color="edr-green" variant="light">
train here
@@ -215,7 +228,7 @@ export default function IntercityPage() {
<Stat icon={<Warehouse size={18} />} label="Completed" value={done.length} />
<Stat
icon={<AlertTriangle size={18} />}
label="No facility"
label="Cannot handle"
value={blocked.length}
color={blocked.length > 0 ? "red" : undefined}
/>
@@ -229,8 +242,9 @@ export default function IntercityPage() {
title={`${blocked.length} booking${blocked.length === 1 ? "" : "s"} cannot be handled`}
mb="md"
>
Their origin or destination yard has no load/unload facility. Mark the yard as
a facility in Configuration Yards, or the cargo can never be worked there.
Their origin or destination yard cannot handle that cargo no facility, or no
equipment for it. Containers need Indode, Modjo or Dire Dawa; bulk is handled at
any facility. Adjust the yard in Configuration Yards.
</Alert>
)}