mirror of
https://github.com/Tria-plc/edr-platform.git
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146 lines
5.3 KiB
TypeScript
146 lines
5.3 KiB
TypeScript
import { ActionIcon, Badge, Button, Group, Table, Text, Tooltip } from '@mantine/core';
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import { ArrowRightLeft, ClipboardList, History } from 'lucide-react';
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import type { InventoryAction, WarehouseInventoryItem } from '@/types/warehouse';
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import { INVENTORY_NEXT_ACTION } from '@/types/warehouse';
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import { InventoryStatusBadge } from './badges';
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import { formatDate, formatNumber, humanizeEnum } from './options';
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interface WarehouseInventoryTableProps {
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items: WarehouseInventoryItem[];
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busyId?: string | null;
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onAdvance: (item: WarehouseInventoryItem, action: InventoryAction) => void;
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onMove: (item: WarehouseInventoryItem) => void;
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onHistory: (item: WarehouseInventoryItem) => void;
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onInspect?: (item: WarehouseInventoryItem) => void;
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}
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const itemKind = (item: WarehouseInventoryItem) => {
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if (item.containerId) return { label: 'Container', color: 'blue' };
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if (item.cargoId) return { label: 'Cargo', color: 'grape' };
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if (item.goodsId) return { label: 'Goods', color: 'orange' };
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return { label: '—', color: 'gray' };
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};
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const actionColor: Record<InventoryAction, string> = {
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store: 'blue',
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reserve: 'grape',
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'ready-for-loading': 'cyan',
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load: 'teal',
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dispatch: 'green',
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};
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export function WarehouseInventoryTable({
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items,
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busyId,
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onAdvance,
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onMove,
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onHistory,
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onInspect,
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}: WarehouseInventoryTableProps) {
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if (items.length === 0) {
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return (
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<Text c="dimmed" ta="center" py="xl">
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No inventory items found.
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</Text>
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);
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}
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return (
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<Table.ScrollContainer minWidth={1150}>
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<Table highlightOnHover verticalSpacing="sm" striped>
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<Table.Thead>
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<Table.Tr>
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<Table.Th>Booking</Table.Th>
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<Table.Th>Facility</Table.Th>
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<Table.Th>Warehouse</Table.Th>
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<Table.Th>Yard</Table.Th>
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<Table.Th>Zone</Table.Th>
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<Table.Th>Item</Table.Th>
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<Table.Th>Qty</Table.Th>
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<Table.Th>Weight</Table.Th>
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<Table.Th>Status</Table.Th>
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<Table.Th>Arrived</Table.Th>
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<Table.Th ta="right">Actions</Table.Th>
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</Table.Tr>
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</Table.Thead>
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<Table.Tbody>
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{items.map((item) => {
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const kind = itemKind(item);
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const busy = busyId === item.id;
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const nextAction = INVENTORY_NEXT_ACTION[item.status];
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return (
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<Table.Tr key={item.id}>
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<Table.Td>
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{item.bookingId ? (
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<Tooltip label={item.bookingId} withArrow>
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<Text size="sm" fw={600}>
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{item.bookingId.slice(0, 8)}…
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</Text>
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</Tooltip>
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) : (
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<Text size="sm" c="dimmed">
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—
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</Text>
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)}
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</Table.Td>
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<Table.Td>{item.warehouse?.facility?.name ?? '—'}</Table.Td>
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<Table.Td>{item.warehouse?.code ?? '—'}</Table.Td>
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<Table.Td>{item.yard?.code ?? '—'}</Table.Td>
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<Table.Td>{item.zone?.code ?? '—'}</Table.Td>
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<Table.Td>
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<Badge color={kind.color} variant="light" size="sm" radius="md">
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{kind.label}
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</Badge>
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</Table.Td>
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<Table.Td>{formatNumber(item.quantity)}</Table.Td>
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<Table.Td>{formatNumber(item.weight)}</Table.Td>
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<Table.Td>
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<InventoryStatusBadge status={item.status} />
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</Table.Td>
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<Table.Td>
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<Text size="xs">{formatDate(item.arrivedAt)}</Text>
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</Table.Td>
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<Table.Td>
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<Group gap="xs" justify="flex-end" wrap="nowrap">
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{nextAction && (
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<Button
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size="compact-xs"
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variant="light"
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color={actionColor[nextAction]}
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loading={busy}
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onClick={() => onAdvance(item, nextAction)}
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>
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{humanizeEnum(nextAction.replace(/-/g, '_'))}
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</Button>
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)}
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{item.status !== 'DISPATCHED' && (
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<Tooltip label="Move" withArrow>
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<ActionIcon variant="subtle" color="gray" onClick={() => onMove(item)}>
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<ArrowRightLeft size={16} />
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</ActionIcon>
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</Tooltip>
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)}
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{onInspect && (
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<Tooltip label="Inspection / Report" withArrow>
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<ActionIcon variant="subtle" color="orange" onClick={() => onInspect(item)}>
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<ClipboardList size={16} />
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</ActionIcon>
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</Tooltip>
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)}
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<Tooltip label="History" withArrow>
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<ActionIcon variant="subtle" color="gray" onClick={() => onHistory(item)}>
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<History size={16} />
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</ActionIcon>
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</Tooltip>
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</Group>
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</Table.Td>
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</Table.Tr>
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);
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})}
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</Table.Tbody>
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</Table>
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</Table.ScrollContainer>
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);
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}
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