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https://github.com/Tria-plc/emaui.git
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Adding license generation functionality
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341
libs/api/src/lib/features/licensing/licensing.helpers.ts
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341
libs/api/src/lib/features/licensing/licensing.helpers.ts
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import { resolveTokenFromStorage } from '../../session';
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import type {
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Bilingual,
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FormSectionConfig,
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LicenseStatus,
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ValidationIssue,
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} from './licensing.types';
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const BASE_API_URL =
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(import.meta as { env?: Record<string, string> }).env?.['VITE_BASE_API_URL'] ??
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'http://localhost:3001/api';
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/**
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* Uploads a document straight to the API.
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*
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* Files go up the moment they're picked rather than being held until submit —
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* the application already exists as a draft, so there is a real owner to
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* attach them to, and nothing can be lost if the browser closes mid-wizard.
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*/
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export async function uploadDocument(params: {
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ownerType: 'APPLICATION' | 'APPLICATION_STAFF' | 'INSPECTION' | 'LICENSE';
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ownerId: string;
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documentKey: string;
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file: File;
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title?: string;
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validFrom?: string;
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validTo?: string;
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}): Promise<{ ok: true } | { ok: false; error: string }> {
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const form = new FormData();
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form.append('ownerType', params.ownerType);
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form.append('ownerId', params.ownerId);
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form.append('documentKey', params.documentKey);
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if (params.title) form.append('title', params.title);
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if (params.validFrom) form.append('validFrom', params.validFrom);
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if (params.validTo) form.append('validTo', params.validTo);
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form.append('files', params.file, params.file.name);
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const token = resolveTokenFromStorage();
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const res = await fetch(`${BASE_API_URL}/attachments`, {
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method: 'POST',
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headers: token ? { Authorization: `Bearer ${token}` } : {},
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body: form,
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});
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if (res.ok) return { ok: true };
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const body = await res.json().catch(() => null);
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return { ok: false, error: body?.message ?? `Upload failed (${res.status})` };
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}
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/** Human label for a status, in the vocabulary the user stories use. */
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export const STATUS_LABELS: Record<LicenseStatus, string> = {
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DRAFT: 'Draft',
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SUBMITTED: 'Submitted',
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UNDER_REVIEW: 'Under Review',
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UNDER_EVALUATION: 'Under Evaluation',
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RESUBMIT_REQUIRED: 'Resubmit Required',
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INSPECTION_PENDING: 'Inspection Pending',
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INSPECTION_COMPLETED: 'Inspection Completed',
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APPROVED: 'Approved',
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REJECTED: 'Rejected',
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PAYMENT_PENDING: 'Payment Pending',
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PAID: 'Paid',
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PAYMENT_CONFIRMED: 'Preparing Certificate',
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CERTIFICATE_ISSUED: 'Certificate Issued',
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COMPLETED: 'Completed',
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};
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/** Mantine colour per status — green progresses, orange needs the applicant. */
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export const STATUS_COLORS: Record<LicenseStatus, string> = {
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DRAFT: 'gray',
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SUBMITTED: 'blue',
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UNDER_REVIEW: 'indigo',
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UNDER_EVALUATION: 'indigo',
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RESUBMIT_REQUIRED: 'orange',
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INSPECTION_PENDING: 'cyan',
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INSPECTION_COMPLETED: 'cyan',
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APPROVED: 'teal',
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REJECTED: 'red',
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PAYMENT_PENDING: 'yellow',
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PAID: 'lime',
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PAYMENT_CONFIRMED: 'teal',
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CERTIFICATE_ISSUED: 'green',
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COMPLETED: 'green',
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};
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/**
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* Roughly how far through the lifecycle a status sits, as a percentage.
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*
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* Used only to draw a progress bar. The two terminal outcomes both read as
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* finished — a rejection is the end of the road, not 60% of the way somewhere.
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*/
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export const STATUS_PROGRESS: Record<LicenseStatus, number> = {
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DRAFT: 5,
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SUBMITTED: 15,
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UNDER_REVIEW: 30,
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UNDER_EVALUATION: 45,
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RESUBMIT_REQUIRED: 30,
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INSPECTION_PENDING: 55,
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INSPECTION_COMPLETED: 65,
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APPROVED: 75,
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PAYMENT_PENDING: 80,
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PAID: 88,
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PAYMENT_CONFIRMED: 94,
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CERTIFICATE_ISSUED: 100,
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COMPLETED: 100,
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REJECTED: 100,
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};
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/** Statuses where nothing moves until the applicant does something. */
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export const APPLICANT_ACTION_STATUSES: LicenseStatus[] = [
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'DRAFT',
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'RESUBMIT_REQUIRED',
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'PAYMENT_PENDING',
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];
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/** Statuses that are finished, whichever way they went. */
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export const TERMINAL_STATUSES: LicenseStatus[] = [
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'CERTIFICATE_ISSUED',
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'COMPLETED',
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'REJECTED',
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];
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/** Reads a bilingual value for the active language, falling back to English. */
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export function localized(value: Bilingual | undefined, language = 'en'): string {
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if (!value) return '';
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return (language === 'am' ? value.am : value.en) ?? value.en ?? value.am ?? '';
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}
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/**
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* Pulls the per-field issue list out of a failed submit so the wizard can say
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* exactly what is missing instead of a generic error.
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*/
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export function extractValidationIssues(error: unknown): ValidationIssue[] {
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const data = (error as { data?: Record<string, unknown> })?.data;
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if (!data) return [];
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const issues = data['issues'];
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return Array.isArray(issues) ? (issues as ValidationIssue[]) : [];
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}
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/**
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* Server error keys rendered for a human.
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*
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* The API answers with stable machine keys; showing those raw (e.g.
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* "capital_verification_required") tells an officer nothing about what to do.
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*/
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const ERROR_MESSAGES: Record<string, string> = {
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capital_verification_required:
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'Record the verified capital before approving — it must be checked against the bank letter.',
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capital_below_threshold:
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'The verified capital is below the minimum required for this licence type.',
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inspection_required_before_approval:
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'A physical inspection must be recorded before this application can be approved.',
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application_already_claimed: 'Another officer has already claimed this application.',
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assigned_to_another_officer:
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'This application is assigned to another officer, so only they can act on it.',
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not_application_owner: 'This application belongs to another applicant.',
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application_incomplete: 'The application is missing required information.',
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unresolved_remarks: 'Every requested correction must be addressed first.',
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adjustment_items_required: 'Flag at least one item before requesting an adjustment.',
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remark_text_required: 'Each flagged item needs a remark explaining what to fix.',
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rejection_reason_required: 'A rejection reason is required.',
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section_not_flagged_for_adjustment:
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'Only the sections the officer flagged can be changed in this round.',
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application_not_editable: 'This application can no longer be edited.',
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invalid_transition: 'That action is not available at this stage.',
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inspection_not_required_use_final_approve:
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'This licence type needs no inspection — approve it directly.',
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application_not_awaiting_inspection:
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'This application is not waiting for an inspection.',
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inspection_already_completed: 'This inspection has already been recorded.',
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license_type_inactive: 'This licence type is not currently accepting applications.',
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};
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export function extractErrorMessage(error: unknown, fallback = 'Something went wrong'): string {
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const data = (error as { data?: Record<string, unknown> })?.data;
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const raw = data?.['message'];
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// The filter passes structured errors through as `{ message: { message } }`.
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const key =
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typeof raw === 'string'
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? raw
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: typeof (raw as { message?: unknown })?.message === 'string'
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? ((raw as { message: string }).message)
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: undefined;
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if (key && ERROR_MESSAGES[key]) return ERROR_MESSAGES[key];
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if (typeof raw === 'string') return raw;
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if (Array.isArray(raw)) return raw.join(', ');
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return fallback;
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}
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/** One wizard step: either a group of form sections, or a fixed stage. */
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export interface WizardStep {
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key: string;
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label: string;
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kind: 'sections' | 'staff' | 'documents' | 'review';
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sections: FormSectionConfig[];
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}
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/**
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* Turns the configured sections into wizard steps.
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*
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* Sections that share a `group` collapse onto one step, which is what keeps
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* the stepper short. Anything ungrouped keeps a step of its own, so a licence
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* type that has not been grouped still behaves exactly as before.
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*/
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export function buildWizardSteps(
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sections: FormSectionConfig[],
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formData: Record<string, Record<string, unknown>>,
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): WizardStep[] {
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const visible = [...sections]
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.filter((section) => conditionHolds(section.showWhen, formData))
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.sort((a, b) => (a.sortOrder ?? 0) - (b.sortOrder ?? 0));
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const steps: WizardStep[] = [];
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const byGroup = new Map<string, WizardStep>();
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for (const section of visible) {
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const group = section.group?.trim();
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if (!group) {
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steps.push({
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key: `section:${section.key}`,
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label: localized(section.title),
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kind: 'sections',
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sections: [section],
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});
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continue;
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}
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const existing = byGroup.get(group);
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if (existing) {
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existing.sections.push(section);
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continue;
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}
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const step: WizardStep = {
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key: `group:${group}`,
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label: group,
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kind: 'sections',
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sections: [section],
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};
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byGroup.set(group, step);
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steps.push(step);
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}
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// Honour explicit group ordering where given, keeping config order otherwise.
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const orderOf = (step: WizardStep) =>
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Math.min(...step.sections.map((s) => s.groupOrder ?? s.sortOrder ?? 0));
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steps.sort((a, b) => orderOf(a) - orderOf(b));
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// "Review" is a reserved group: those sections render on the final step
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// beside the summary rather than earning a step of their own. It is what
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// keeps a one-checkbox declaration from costing a whole page.
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const isReviewGroup = (step: WizardStep) =>
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step.sections.some((s) => s.group?.trim().toLowerCase() === 'review');
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const reviewSections = steps.filter(isReviewGroup).flatMap((s) => s.sections);
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const formSteps = steps.filter((step) => !isReviewGroup(step));
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return [
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...formSteps,
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{ key: 'staff', label: 'Staff', kind: 'staff', sections: [] },
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{ key: 'documents', label: 'Documents', kind: 'documents', sections: [] },
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{ key: 'review', label: 'Review', kind: 'review', sections: reviewSections },
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];
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}
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/** `${sectionKey}.${fieldKey}` → message, for inline display under a field. */
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export type FieldErrors = Record<string, string>;
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/**
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* Checks the required fields of the given sections against the answers,
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* skipping anything a condition currently hides. Used to stop the wizard
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* advancing past an incomplete step rather than failing only at submit.
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*/
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export function validateSections(
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sections: FormSectionConfig[],
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formData: Record<string, Record<string, unknown>>,
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): FieldErrors {
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const errors: FieldErrors = {};
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for (const section of sections) {
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if (!conditionHolds(section.showWhen, formData)) continue;
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const values = formData[section.key] ?? {};
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for (const field of section.fields ?? []) {
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if (!conditionHolds(field.showWhen, formData)) continue;
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// Read-only values are supplied by the server, not the applicant.
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if (field.readOnly && field.source) continue;
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const value = values[field.key];
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const empty =
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value === undefined ||
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value === null ||
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(typeof value === 'string' && value.trim() === '') ||
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(typeof value === 'boolean' && value === false) ||
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(Array.isArray(value) && value.length === 0);
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if (field.required && empty) {
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errors[`${section.key}.${field.key}`] =
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field.type === 'BOOLEAN'
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? `${localized(field.label)} must be accepted`
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: `${localized(field.label)} is required`;
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continue;
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}
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if (empty) continue;
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const numeric = Number(value);
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if (!Number.isNaN(numeric)) {
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if (field.min !== undefined && numeric < field.min) {
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errors[`${section.key}.${field.key}`] =
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`Must be at least ${field.min.toLocaleString()}`;
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} else if (field.max !== undefined && numeric > field.max) {
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errors[`${section.key}.${field.key}`] =
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`Must not exceed ${field.max.toLocaleString()}`;
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}
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}
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}
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}
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return errors;
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}
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/** Evaluates a config condition against the current form answers. */
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export function conditionHolds(
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condition:
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| { field: string; equals?: unknown; notEquals?: unknown; in?: (string | number)[]; isSet?: boolean }
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| undefined
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| null,
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formData: Record<string, Record<string, unknown>>,
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): boolean {
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if (!condition?.field) return true;
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const value = condition.field
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.split('.')
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.reduce<unknown>(
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(acc, key) =>
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acc && typeof acc === 'object' ? (acc as Record<string, unknown>)[key] : undefined,
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formData as unknown,
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);
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const isEmpty = value === undefined || value === null || value === '';
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if (condition.isSet !== undefined) return condition.isSet ? !isEmpty : isEmpty;
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if (condition.equals !== undefined) return value === condition.equals;
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if (condition.notEquals !== undefined) return value !== condition.notEquals;
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if (condition.in !== undefined) return condition.in.includes(value as string | number);
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return true;
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}
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